Transformers Infiltration 03
Summary
:
Verity holds up the
sm-40 to a camera and yells at it threatening to delete
whatever is on it, as she Jimmy and Hunter are in a holding cell in the ark 19.
We see
the current earth bound Autobots, Sunstreaker,
Jazz, Bumblebee, Ironhide, Wheeljack,
Prowl and Ratchet, as Prowl reads Ratchet the riot act in a rather prickly manner.
Telling him to get
whatever information is on Verity's
computer then getting rid of the humans, while refusing Ratchet's request to
contact Optimus Prime.
Prime
has bigger concerns then a infiltration
unit going rogue.
After Prowl
leaves, Ratchet implores to Ironhide that whatever is going on right now
is big.
Wether the infiltration unit has gone rouge or not is irrelevant, whatever is going on it means that Megatron sooner or later will
put his house in order.
In Tucson Arizona,
a police officer investigates the
dead man's circumstances which lead him to a trailer park, where he has rented
an old heap under the name Finklerock. Just then a couple of planes appear out of nowhere, destroy Finklerock's trailer
and disappear again.
Down in
the ark 19 Ratchet appears in front of Verity and convinces her to hand over the palmtop, so they can
finally get it to divulge its secrets.
In the
meantime Ironhide makes his mind up and
sends a pulsewave to Optimus Prime
The
pictures on the palmtop turn out to be
persuasive, not to mention damning
and Ratchet explains what siege
mode is exactly.
It is phase
five of the infiltration protocol and nothing good.
While
phase six is armageddon.
The
pictures backtrack the Decepticons steps
back to Oregon, where they are now and to Nebraska. But the evidence is inconclusive
and Verity wonders, why did they leave ?
In the
mean time, a plane and a tank destroy the
remnants of Jimmy Pink's garage and the
bus Verity and Stoker rode on.
Back in
the ark 19 Verity, Jimmy and Hunter
insist Ratchet takes them to Nebraska to
give Prowl the proof he
needs for countermeasures.
Ratchet
is only partially swayed but finally
agrees to action when Bumblebee shows up,
having skulked in the shadows.
In Oregon, Starscream orders his men to destroy the Nebraskan bunker.
Credits
:Writer : Simon Furman,
Artist: E J Su,
Colors
by : John Rauch,
Letters
by : Tom B Long and Robbie Robins.
Editor : Chris Ryall.
Notes
: There is more then one ark.
Verity
seems to like Volkswagen beetles.
Bumblebee's
holomatter avatar is female.
Finklerock
is an alias and a combination of two G1 names, Donny Finkleberry, the robot
master and GB Blackrock.
GB Blackrock
played a prominent part in Furman's G1 arc.
Review :
And this
is where Infiltration starts to sag and
spin its wheels.
For all
the merits of issue 3.
A
break in the action of issues 1 and 2.
Introducing
new concepts and new characters, including the fact that there
is more then 1 ark and the
crew of ark 19, (
mostly 1984 G1
autobots ) issue 3 is a holding pattern.
Not
helped by the fact that Ratchet tells Prowl, things we the reader already know, including a handy little recap.
But
depsite this, there are a few characterizations.
Ratchet is depicted as a rule breaker, dedicated to save lives.
Vainglorious
according to Prowl.
Prowl
himself is a stickler for the rules, which is
the characterization he has always been given per his original toy bio,
but this is the first time we actually
get to see this.
Another new detail in Infiltration is that Optimus
Prime and Megatron are very hands off in this cold war. They let
their Infiltration units fend for themselves, while they have bigger fish to
fry.
Or at
least, to cope with the on going war.
Which is
once again a huge divergence from all that has gone before, where Prime and Megatron
where far more hands on in their commanding.
Or, as
far as
G1 goes disappeared for
millions of years
We also finally
learn the name of the dead salesman, Finklerock, but I wouldn't put too much stock in to that.
As the Decepticons clean up their mess behind them, blowing up Finklerock's rented trailer.
And
Jimmy's half trashed garage, all in front of
the eyes of bemused and horrified onlookers.
Including a news
crew who didn't get the scoop and some more
humor, which was actually somewhat
funny this time around.
And
the bus that carried Finklerock before his
untimely demise.
The
majority of the issue however is devoted to Ratchet talking to Verity, Jimmy
and Hunter.
And
despite it being all talking heads, we do learn a few things.
That
this is the ark 19.
That it's
at the bottom of lake Michigan and that the human avatar ratchet uses is a holomatter avatar.
Which
is probably why he can
be tangible.
It also
finally tells us, what exactly Infiltration mode entails. ( Slowly destabilising geo political
infrastructures. )
But all
this, is an overly long way to move all the pieces to Nebraska.
Including,
introducing Bumblebee, whom along with the mostly 1984 cast so far and a focus
on Ratchet, might have been used to give
G1 fans an anchoring point in this new continuity.
Coming
of Dreamwave however, where Bumblebee also had a large focus, it does feel a
bit like a retreat.
It does
it's job, but its so slow and ponderous
that all the momentum is slowly sucked
out of the story.
Including
a single page of the same panel of Ironhide,
staring at a screen before
making a move and sending a
pulsewave message to Optimus Prime.
One
panel and a close up of the send message panel would have been enough.
I cant
help but feel that even with all this,
the story is stretched beyond its breaking point.
That
issue 3 is overlong and that
the story could have been shorter.
Now if
Furman wanted Infiltration to be 6
issues or if IDW editorial
dictated it. Because they were
and still are fond of easily packaged
for the trade 4 or 6 issue arcs, I dont't know about the reasoning
behind it.
But
Infiltration would have worked better as a 4 or 5 parter instead of
7.
Having
said that and despite the fact that
issue 3 puts the breaks on a reasonably paced storyline, it's still an
essential issue showing the length and breath of how different this new
continuity will be.
I forgot about "Finklerock". That was funny.
ReplyDeleteI don't understand why IDW eventually moved to normal word balloons for the Transformers. I've always liked, going all the way back to the Marvel series, that they would typically have squared balloons, with occasionally "mechanical"-looking fonts. It helps to sell them as, y'know, alien robots.
I liked that Furman put the old Bumblebee/Ratchet team, seen in Bob Budiansky's G1 comics, back together (though back then it was Bumblebee/Goldbug, if I recall correctly).
" Including a single page of the same panel of Ironhide, staring at a screen before making a move and sending a pulsewave message to Optimus Prime.
One panel and a close up of the send message panel would have been enough."
I hate this trick. It's so overdone, especially in modern (post-2000) comics. It's just lazy and a time-wasting device. I'm sure it was clever the first time someone did it, but nowadays it's just annoying.
The original G1 UK comic never had the boxy speech balloons either though, just a round one with a spikey tail.
DeleteBut I always liked the rectangular speech balloon too.
Don't you mean the Blaster and Goldbug team ? I can't really recall a Ratchet and Bumblebee team, other then their conversation in The Resurrection gambit.
I still don't like that silent page\ repeating the same panel trick either, but this was published in early 2006 so it was still new.
This comic is 10 years old after all ( ye gods 10 years )
You're right, it was Goldbug/Blaster. I'm not sure why I was thinking of Ratchet there. Maybe from reading the Dreamwave comics recently, where they hung out during the Sunstorm arc. They only thing they had in the G1 comics which could charitably be called a team-up was when Ratchet restored Bumblebee, Grimlock, and Jazz as Pretenders circa issue 60 or so.
Delete